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1. [SNIGG] Public Apology : Eve - Kills - in Corporation, Alliance and Organization Discussions [original thread]
That was pure class to offer up the explination. My hats off to you Sir.. Tryton
- by Capt Tryton - at 2005.07.25 18:41:00
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2. What do the Devs like to do when they play EVE? - in EVE General Discussion [original thread]
Edited by: Capt Tryton on 14/07/2005 18:03:59 Figure out how to make NPC's harder to kill while being less profitable, while nerfing missiles, turning battleships into ice cream trucks, providing ganking spots in empire near the marketing cent...
- by Capt Tryton - at 2005.07.14 18:03:00
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3. Make Slaves usefull - in EVE General Discussion [original thread]
Hell, I have a bunch of exotic dancers Id like to do somthing with myself! =D Tryton
- by Capt Tryton - at 2005.06.01 18:04:00
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4. Insurance - in EVE General Discussion [original thread]
Insurance: Why is it that I can only insure a T2 ship like a Harpy for 4 million at the cost of 1 million at the platinum tier yet the ship cost 24.5 million to replace. This is almost the same price that one would pay for a battle cruiser yet I ...
- by Capt Tryton - at 2005.06.01 18:01:00
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5. Implants - in Skill Discussions [original thread]
Is it true that only 2 implants will work at a time no matter how many you have in your head? Thx Tryton
- by Capt Tryton - at 2005.05.25 04:46:00
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6. Harpy - Agent Runner - in Ships and Modules [original thread]
Edited by: Capt Tryton on 22/03/2005 06:32:49 Edited by: Capt Tryton on 22/03/2005 06:30:40 This little ship is a real bad boy if you have the skill to use it. I can do incredible things in this boat that I wouldnĘt dream of doing in other...
- by Capt Tryton - at 2005.03.22 06:28:00
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7. Brutix Setup . . . Help Please - in Ships and Modules [original thread]
DoesnĘt really matter what you put on this boat it has no real defensive ability. With all of its promise from a offence stand point you cannot create enough damage in level 3 mission to make it a viable battle cruiser in its current fit out confi...
- by Capt Tryton - at 2005.03.22 05:59:00
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8. Harpate - in Ships and Modules [original thread]
"The 125mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a...
- by Capt Tryton - at 2005.03.10 00:39:00
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9. Prophecy for 0.0 (easy spawns) - in Ships and Modules [original thread]
Edited by: Capt Tryton on 08/02/2005 03:27:23 Edited by: Capt Tryton on 08/02/2005 03:25:35 Fast Kill Prophecy Agent Mission Ship High 4 Heavy Auto Focal Pulse Mazers 2 Heavy Pulse Lasers 1 Malkuth Heavy Launcher Medium 2 Cap Rechargers 1...
- by Capt Tryton - at 2005.02.08 03:22:00
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10. Tractor Beams - in Ships and Modules [original thread]
I suspect that many have asked this question but are they planning on implementing a tractor beams into the game to retrive cans? This could easily be made a skill, using a special laser device and would stop a huge degree of monotony in this gam...
- by Capt Tryton - at 2005.01.30 07:13:00
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11. Ferox for lvl 3 missions....??? - in Ships and Modules [original thread]
Edited by: Capt Tryton on 23/01/2005 22:07:13 Edited by: Capt Tryton on 23/01/2005 22:03:39 I like this boat for the level 3 agnet missions and use a few veriations this ones my fav: High 5 Malkuth Launchers (I use every missle type) 2 H...
- by Capt Tryton - at 2005.01.23 21:59:00
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